Winter Balance!

Hey Fighters!

We’ve heard you loud and clear! Thanks to all the feedback from the community, we’re dropping a well deserved balance update. There’s still more work to do, but this is just the start, expect more changes and fine tuning as we go!

Here’s what’s changing starting today:

Fighters

Dash

  • Ability cooldown increased from 7s → 9s

Weapons

Franta

  • Initial bullet headshot multiplier reduced from 2.5 → 1.5

  • Scatter bullet damage reduced by 10%

Haymaker

  • Reload time increased from 2.4s → 2.7s

  • Max ammo reduced from 20 → 16

  • Projectile count reduced from 8 → 7

Mule

  • Max ammo reduced from 24 → 15

  • Clip size reduced from 6 → 5

  • Ammo on pickup reduced from 6 → 5

  • First bullet reload time increased from 0.4s → 1s

  • Full reload time increased from 2s → 2.6s

  • Starting ammo reduced from 12 → 5

  • Spread in the air increased from 4 → 8 rad

  • Spread while moving increased from 4 → 6 rad

Ratcatcher

  • Projectile count increased from 5 → 6

Frenzy

  • Range increased from 12 → 15

  • Added impact force

Numb-R-Nine

  • Spread reduced while moving from 15 → 10 rad

  • Spread reduced while standing from 10 → 9 rad

Kewler

  • Explosion ring size reduced by 33%

Venom

  • Added +60 damage/sec to targets inside the effect

Dazzier

  • Stun duration reduced from 2s → 1.8s

Hive

  • Projectile damage reduced from 12 → 8, but projectiles can now hit twice

  • Targets are now stunned after 10 hits

  • Max range reduced from 30 → 25

  • Projectiles now lock on to targets


Again a huge thanks for all the feedback, seriously appreciate it. We’re not done yet though, so if you’ve got ideas for weapon or fighter tweaks, drop them in our Discord and we’ll keep testing and tuning!

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