Winter Balance!
Hey Fighters!
We’ve heard you loud and clear! Thanks to all the feedback from the community, we’re dropping a well deserved balance update. There’s still more work to do, but this is just the start, expect more changes and fine tuning as we go!
Here’s what’s changing starting today:
Fighters
Dash
Ability cooldown increased from 7s → 9s
Weapons
Franta
Initial bullet headshot multiplier reduced from 2.5 → 1.5
Scatter bullet damage reduced by 10%
Haymaker
Reload time increased from 2.4s → 2.7s
Max ammo reduced from 20 → 16
Projectile count reduced from 8 → 7
Mule
Max ammo reduced from 24 → 15
Clip size reduced from 6 → 5
Ammo on pickup reduced from 6 → 5
First bullet reload time increased from 0.4s → 1s
Full reload time increased from 2s → 2.6s
Starting ammo reduced from 12 → 5
Spread in the air increased from 4 → 8 rad
Spread while moving increased from 4 → 6 rad
Ratcatcher
Projectile count increased from 5 → 6
Frenzy
Range increased from 12 → 15
Added impact force
Numb-R-Nine
Spread reduced while moving from 15 → 10 rad
Spread reduced while standing from 10 → 9 rad
Kewler
Explosion ring size reduced by 33%
Venom
Added +60 damage/sec to targets inside the effect
Dazzier
Stun duration reduced from 2s → 1.8s
Hive
Projectile damage reduced from 12 → 8, but projectiles can now hit twice
Targets are now stunned after 10 hits
Max range reduced from 30 → 25
Projectiles now lock on to targets
Again a huge thanks for all the feedback, seriously appreciate it. We’re not done yet though, so if you’ve got ideas for weapon or fighter tweaks, drop them in our Discord and we’ll keep testing and tuning!