Level Sketch Winners!

Hey Fighters!

Honestly, wow, you all really showed up with a ton of amazing level sketches, and we were impressed by the amount of creativity we saw!

After digging through all the maps you threw at us, we’ve got our Top 5 picks ready to share in no particular order:

Lumine: Run and Don’t Explode - Touchdown

This map has a great mix of vertical and horizontal paths, making movement and strategy key. There are some strong defensive spots and choke points that keep things intense, especially during team fights. One of the coolest features is the interactive element, there’s a button that opens the yellow doors, which adds an extra layer of strategy mid match.

Another awesome twist is how Lumine added the explosive mechanic from Touchdown mode. If you're holding the bomb for more than 8 seconds, then it’s GG! So you’ve got to play fast and make quick decisions if you want to win. All in all, it’s a creative and exciting map that keeps you on your toes!

Woo: Donkey Kong - King of the Hill

Inspired by the classic Donkey Kong game from back in 1981, It’s all about the vertical climb, rewarding positioning and timing whilst attempting to dodge constant obstacles along the way, adding skill expression.

The mix of movement and combat here is really clever, and honestly, I can already imagine the chaos when things start to get a tad hectic. It’d make a wild King of the Hill map, but it could definitely work as a PvE map too!

Soriel: Lighthouse - King of the Hill and Team Deathmatch

This map makes awesome use of verticality, there’s even a sneaky undercover spot down by the water. On top of that, you’ve got a wide variety of movement tools to mess with: wind pipes, ropes, elevators, one way doors, you name it. It really opens up a bunch of creative ways to move around and show off some skill.

Don’t miss the ultimate weapon way up high, adding that high risk, high reward factor, but definitely worth it if you can. Meanwhile, beast mode spawns in the lower undercover area, so expect some spicy fights down there!

Lumine: Skyhook Citadel - King of the Hill

This map’s got some really fun vertical layers going on, which means high mobility and skill expression are gonna shine. The mix of ziplines, launch spots, and gliding paths keeps movement super dynamic. Falling off is definitely a risk, but the teleporter helps take the sting out of it once you're in the flow.

Beast mode and the ultimate weapon are placed nicely too, with the usual high risk/reward factor, The moving box hill mechanic is a nice twist, forcing players to rotate, reposition and maybe even cut off opponents.

Overall, it pushes for constant action but still rewards players who think ahead and play smart. If pacing and spawns are locked in, this could easily become a go to comp map.

Woo: Egypt - Deathmatch, Team Deathmatch, King of the Hill

The higher you go on this map, the crazier the vertical fights get. It's got clean chokepoints, solid jump spots, and tight spaces that really reward movement skill. Only thing missing? Some slopes to help build momentum.

Nice little addition with the falling creates above the ultimate weapon. Depending on how fast the crates drop, you’ve got to nail your timing or you’re toast.

Hill placement is in a solid position, bang in the middle, basically a chaos pit, so you can’t just chill there, you’ve got to somehow hang on once you’ve got it…good luck with that!

We’ve got the prizes and full results from all the entries, and without further a do, let’s have a gander at what you’ll be getting:

🥇 Top 5 - Lumine x2, Woo x2 and Soriel - [Epic] “Blueprint” Kelvin Sniper Rifle, [Rare] “Blueprint” Logi Assault Rifle and 1,000 Bit-Chips

🥈 Top 10 - Kicks, Ironed Man x2, Pushkin and Woo - [Epic] “Blueprint” Kelvin Sniper Rifle, [Rare] “Blueprint” Logi Assault Rifle and 500 Bit-Chips

🥉 Top 20 - Loards, Leumas, Ironed Man x2, Bobrito Bandito, Phopius Killer - [Epic] “Blueprint” Kelvin Sniper Rifle, [Rare] “Blueprint” Logi Assault Rifle and 250 Bit-Chips

Don’t forget to drop your Player IDs in the “Level Sketch Winners” thread on Discord so we can hook you up with your prizes, wouldn’t want anyone walking away empty handed!

Big thanks again to everyone in the community who jumped in, spent time crafting some cool map designs, and showed just how creative all of you can be. Your time definitely wasn’t wasted, who knows, maybe you’ll be building your own in-game levels sooner than you think 👀

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